WHAT WE KNOW SO FAR...
(Full credit for the "what we know so far" data goes to Skiesofwonder from NeoGAF)
- Planned release sometime this year.
Originally Posted by Satoru Iwata (January 06, 2010): You are now less than 365 days away from a new console Zelda game.
Originally Posted by Wired interview with Cammie Dunaway: Wired.com: I think people were really interested to know, are [you] going to release Mario and Metroid and Zelda all in one year?
Dunaway: And you said we wouldn't. You bet no, right?
Wired.com: I bet no. Are you going to hold me to that? Do I owe you a steak dinner?
Dunaway: I think you do.
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- Has been in development since (at least) 2008.
Originally Posted by Wii IGN (E3 2008 ): But when we sat down with Shigeru Miyamoto this week, he elaborated on situation, absolutely confirmed that a new Wii Zelda is underway, and suggested that it will see some fundamental changes.
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- Eiji Aunoma is NOT the director.
Originally Posted by Eiji Aunoma: During lunch, recently I have been spending my time with other game directors playing local connection battles in Spirit Tracks. I have been partnering with the director of the DS version to fight against the director of the Wii version and yes, recently we have been winning!
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- Will be shown at E3.
Originally Posted by Satoru Iwata: We will show the new Zelda title for Wii at E3 this year.
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- WiiMotionPlus Required.
Originally Posted by Eiji Aunoma (Andriasang): In fact, Aonuma told Famitsu that the game will be Wii Motion Plus exclusive. This was actually an area that was under debate at the outset of development. "After actually making it compatible," said Aonuma, "it just feels so natural. Link's sword and the controller that you're holding become one."
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- Link is much older then he was in Twilight Princess.
Originally Posted by Shigeru Miyamoto: Well, the story setting for this Zelda is, of course, in a completely different era and Link is older than he was previously. More approaching adulthood. There is one hint. Maybe from the art work you can see that he's not holding a sword.
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- Change of traditional Zelda flow.
Originally Posted by Eiji Aunoma: We're making efforts regarding the total flow of the Zelda game. So far, the basic flow of the Zelda games is you're exploring a field, you go to a dungeon, you conquer it and return to the field. We're looking at altering that traditional flow. That's all I can share, and I can't say more until E3 next year.
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- Game structure developed first.
Originally Posted by Shigeru Miyamoto: Normally, we create the video sequences, and these sequences are expanded. But this time we started with the game structure. And then with the video sequences. So this time it was reversed. Therefore, we have had little so far from the game to show. But will publish a lot close to the game's completion.
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- Will be more accessible.
Originally Posted by Shigeru Miyamoto: For us, it is important to the to optimise gameplay and make the controls easier. We do our best to make the controls player friendly, since 'Zelda' has become complicated.
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- Artwork plays important role in plot.
Originally Posted by Shigeru Miyamoto: This image plays an important role in the plot. At E3 you will see what I mean.
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I can tell Nintendo's staff has really been galvanized by you. I can tell they feel like you did what they hadn't yet," Iwata said in a conversation with Monster Hunter Tri game director Kaname Fujioka and producer Ryozo Tsujimoto. "Looking at the graphics objectively, I feel like the game's visuals are one of the representative examples of what can ultimately be done with Wii. I think it [Monster Hunter Tri] has placed the Zelda team under a considerable amount of pressure.
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Shigeru Myiamoto says:
Originally Posted by Shigeru Miyamoto:In this [installment of the series], we're using MotionPlus to make you feel much more like you're actually fighting while holding a sword in your hand.
Originally Posted by Shigeru Miyamoto (August 2009):(commenting on First-Person View) [is not] going to be that radically different [than previous games in the series]..
Originally Posted by Shigeru Miyamoto:We are trying to make Zelda, which has become very complicated, easier to play.
Originally Posted by Shigeru Miyamoto:I don't think it's [the graphics] going to change dramatically. We are doing it on the Wii [console]. That being said, we can look at Twilight Princess – it was built to run on both GameCube and Wii, and this one will be running only on Wii, so I think there will be differences inherent to the fact that it's only on this platform.
Originally Posted by Shigeru Miyamoto:Every person's own individual experiences with the game should be unique and be their own sort of 'My Zelda' experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So we're spending a lot of time concentrating our efforts in that area. But it's not going to become individual: 'Hi, I'm this Zelda' or 'I'm this Link!.' The experience will be unique but within the world that we have defined.
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SPECULATION...
- Has been in development since 2005.
Originally Posted by Game Informer Rumor Mill (2006): Zelda game specifically for the Wii has been in development for a year already.
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- Has some sort of flying mechanic.
Originally Posted by Eiji Aunoma (Guardian): Aonuma says that he told his eight-year-old son that in the next Zelda game, Link will have a train. His son answers, "OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ..." Eiji Aonuma then pauses, while grinning. He says, "I just don't know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything."
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- Archery will be performed with motions instead of pointer control?
Originally Posted by Shigeru Miyamoto: MotionPlus will also be used to target things on screen in place of the Wii's infrared sensor. In the previous game, you aimed at things by pointing at the screen, but this time we'll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.
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- Will be Vitality Sensor compatible?
Originally Posted by Shigeru Miyamoto: Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay – just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus. As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.
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- Girl from Artwork is Link's Master Sword?
Originally Posted by Shigeru Miyamoto: Maybe from the art work you can see that he's not holding a sword.
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RUMORS...
"The Legend of Zelda"
The latest batch of Zelda Wii rumors, posted only yesterday, has been confirmed just a few minutes ago. We were reluctant to post the source of the rumors earlier because of the dubious validity, and turned our entire attention towards digging up the source. It took some translating, some waiting for administrator approvals, and some investigation, but we can now say, with 99.99% validity, that the Zelda Wii Rumors from yesterday, are true.
* Zelda Wii's official title is "The Legend of Zelda". There will be no subtitle.
* The game tells a story several hundred years before Ocarina of Time.It also answers the question of how the Mastersword came into being.
* The fairy-like girl plays is a very important character in the game. Her Name is Zordiana.
* The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed. Now it is possible to swing with the Hookshot, like with the Grappling Hook from WW. The Hookshot makes no use of Wii Motion Plus.
* Sometimes you have to "draw" a specific symbol on a door with your sword, to open it.
* The Bow-Control is very similar to the Bow-Control in Wii Sports Resort, as the script shows.
* There are two levels of difficulty. Aonuma put it through. Miyamoto didn't want to include it.The Normal-Mode for amateurs. The Hero-Mode has no "Super Guide" included and the enemies tougher.
* The On-Stage Dungeon, which is also playable at E3, isn't a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be Dungeons with no Bosses and Bosses with no Dungeon. The "Dungeon" you are able to play at E3 will be an Ice-Level. It will be the frist "Dungeon" in the Game.
The day the rumors were posted here, we received an email from a @yahoo.de account listing the rumors and providing a link to a german gaming forum (Thread here). Writing back to that email, we received no answer. Instead, we turned to the guy who posted them on the forum. After registering though we were disappointed to see that a user requires 15 posts to send a private message... Trying to reply to the thread was equally hopeless as the account needs to be verified by an administrator. Twelve hours later, the verification showed up.
The thread unfortunately moved on already (Germans apparently don't care too much about rumors) so we didn't actually hope for too much. This morning however, the guy who posted the rumors wrote a random reply to that same thread, just seconds before we checked the thread. Using this momentarily attention, we popped the question and lo and behold, he answered... with a different forum post. Apparently the rumors originated at yet another german Zelda fansite. After finding the thread there, we were relieved when the forum didn't shout at us when we tried to write a PM. An hour later, we got the confirmation. At the request of the original poster, we will disclose as little info as possible.
The information came from translator / german language instructor working in Kyoto who was hired at the E3 to prepare Aonuma for his speech. It is not entirely accurate that the info is from the first page of the speech. The original poster is an acquaintance of this person. The information was passed on to him via IM.
In order to protect the identity of both individuals, we are unable to disclose anything else at this point in time.
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"Legend of Zelda – Prophet of Light"
With E3 closing in real fast, it's inevitable that we see a load of rumors concerning the next Legend of Zelda title (Zelda Wii). This time around a possible title for the next Zelda has been supposedly leaked and is given the name The Legend of Zelda: The Prophet of Light. I will not say this is legit in anyway as of yet, especially seeing how if you Google this title itonly has one source… Zelda Informer. However, this site has been known for legit news in the past and the name can fit in my opinion. What are your thoughts on the matter?
Also, it appears there are other rumors going around that the game will be entitled Legend of Zelda: The Fall of Hyrule.
These rumors originated from this supposed leaked E3 2010 lineup sheet.
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2CH RUMORS
- choose right or left-handed Link
- The gameplay and basic mechanics are complete
- polishing up the story and characters
- one character is an innkeeper in Link's home village. This innkeeper has a son that looks up to Link.
- The girl from the original artwork is not the Master Sword, and the Master Sword may not be in the game.
- The name of the girl in the original concept art is Adelle, Adella, or Aderu
- The girl will not be with you throughout the entire game
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HYPE!!!!
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